Post by AnT on Jan 12, 2010 20:45:29 GMT -5
Name: Tekno
Nickname: Tek, Tech-head, Bird-brain
Age: 20
Gender: female
Species: canary
Affiliation: Good
Description:
Status: mechanic
Location: Knothole Island / Earth
Abilities: Tekno is a 'natural' mechanic; able to fix nearly anything she sees. Some say her mind keeps growing as she build more complicated devices.
Also she can fly.
Weakness: Besides not a fighter, Tekno isn't one for socializing. She rather stay in her workshop, alone. Also, like many creatures, she can get tired of flying. She doesn't fly that fast, anyways.
POW Move: none
Chaos Ability: none
Character Stats:
PP: 4
LP: 7
MP: 10
Personality: Tekno can sometimes be full of herself when it comes to her creations. With her ingenious mind, there's no getting over it. But like many inventors, she like to keep herself in her workshop, working on her many projects. While she does like machines, doing maintenance work is to much of a tedious thing, even for her. Tekno can somewhat at a bit sarcastic around stressful situations, just to keep herself, and hopefully everyone else, calm.
History: Like most anthros, a little canary in a pet store got affected by the comet's shockwave, transforming her into a humanoid creature. But like few anthros, it also came with a gift; a high intelligent mind. Hiding in a junkyard, Tekno was amazed that she knew what the machines and junk was, and how to work with them. In fact, she was so fascinated with her skill, she hid in the forest, building and building gadgets and machines. She didn't really care about the outside world.
Until the military found her. But luckily, Aleena the Hedgehog came and rescued her. Tekno found her skills to be of great use in Knothole.
Anything Else?:
Incase you didn't know, Tekno is from the UK Sonic comics.
Nickname: Tek, Tech-head, Bird-brain
Age: 20
Gender: female
Species: canary
Affiliation: Good
Description:
Status: mechanic
Location: Knothole Island / Earth
Abilities: Tekno is a 'natural' mechanic; able to fix nearly anything she sees. Some say her mind keeps growing as she build more complicated devices.
Also she can fly.
Weakness: Besides not a fighter, Tekno isn't one for socializing. She rather stay in her workshop, alone. Also, like many creatures, she can get tired of flying. She doesn't fly that fast, anyways.
POW Move: none
Chaos Ability: none
Character Stats:
PP: 4
LP: 7
MP: 10
Personality: Tekno can sometimes be full of herself when it comes to her creations. With her ingenious mind, there's no getting over it. But like many inventors, she like to keep herself in her workshop, working on her many projects. While she does like machines, doing maintenance work is to much of a tedious thing, even for her. Tekno can somewhat at a bit sarcastic around stressful situations, just to keep herself, and hopefully everyone else, calm.
History: Like most anthros, a little canary in a pet store got affected by the comet's shockwave, transforming her into a humanoid creature. But like few anthros, it also came with a gift; a high intelligent mind. Hiding in a junkyard, Tekno was amazed that she knew what the machines and junk was, and how to work with them. In fact, she was so fascinated with her skill, she hid in the forest, building and building gadgets and machines. She didn't really care about the outside world.
Until the military found her. But luckily, Aleena the Hedgehog came and rescued her. Tekno found her skills to be of great use in Knothole.
Anything Else?:
Incase you didn't know, Tekno is from the UK Sonic comics.